Purrlock Holmes

Hey Pippi here, Today I’m writing about a board game that is my new favorite, Purrlock Holmes. Mom was pretty happy when Dad ordered it on Amazon. Mom has wanted it since she learned about it, now we have it! The theme of the game is based on cats and other animals. It is a newer game.

Purrlock Holmes is a 2-5 player game but I think it’s more fun with 4-5 players. It suggests ages 10+, Bubbles kept knocking over the card in front of her (But I think everyone has/had that problem). I don’t think kids younger than 8 should play. It’s pretty easy to teach the game to other people. The box says 20-30 Min. It takes us 10-30 minutes but it depends on if you have to teach others. The main object of the game is finding out who in Furriartys gang has committed the recent crime.

What’s in the box:

60 Clue cards

5 player boards

5 card stands

18 paw print tokens

2 Furriarty/Award tokens

1 Rulebook

A card is set in front of you, like a 5 o’clock Goose or another card. You get 2 cards (if you are the starting player you get 4 cards). The starting player will ask if 2 cards are leads or dead ends. Let’s say the card in front of you is a 5 o’clock Goose, You will ask if a 2 o’clock Dog is a lead or a dead end. Other players (or player) would say dead end. Can you guess what they should say about a 4 o’clock Goose? Lead! Then the starting player would pass the remaining 2 cards to the next player. When a player guessed the time or criminal or both they recieve money or  paw print tokens.The game ends when someone catches Furriarty. All players count the number on the back of the paw print tokens and who ever has the most points wins.  Who ever has the least points gets “Litter Box Inspector”.  Here is a play though that can help explain it in more depth: https://www.youtube.com/watch?v=0GaYj7mtLO8.

Educational aspect? Yes Thinking, problem solving and math.

I love the game and I hope you will too!

Your tired typer, Pippi

New Phototastic Collage285New Phototastic Collage286New Phototastic Collage287

 

 

River Region Comic Con 2018, AL

We are a family that loves alot of nerdy things including board games, super heroes/villains, video games, comics, MTG, and lots of more. My top 3 cartoons right now are Adventure Time, Teen Titans, and We Bare Bears. We just bought 11 more board games recently. (Watch for lots of board game reviews to come.) So when I saw that there was going to be a comic con in Montgomery I got super excited. I was even more excited when George agreed that we should go.

We started out our morning slowly. I had laughed when I saw that the  River Region Comic Con didn’t start until 10am. Nerds need their sleep too. We arrived to the doors of the Cramton bowl a little after 10. I didn’t make the time to choose the boys outfits or get them to wear costumes but the rest of us did. Jem wore her personalized Minecraft shirt that she got for Christmas as well as rainbow colored finger-less gloves, Bubbles wore some silk orange butterfly wings, Pippi wore her Fox Girl costume that she created for an AHG dance that she wasn’t able to attend, George wore his Super Nerd costume and I wore my mermaid costume shirt. There was alot of great cosplay. I couldn’t believe how good some of the costumes were. A few we saw were Ursula from the Little Mermaid, Jack, Sally and Oogie Boogie, Power Rangers, and lots more. Maybe next year we can get some kewler costumes together.

We got through the ticket line pretty quickly and then headed downstairs for the first panel. The only panel we went to was Breaking into the Industry: Stunt Work and Acting with Cody Robinson and Justin Leek. These guys did a really good job. The girls listened really well and were actually interested. It was kewl to listen to the guys talk about how much fun they had doing stunts or meeting big name actors. I would have to say now I am a fan of both Justin Leek whom we found out grew up in Montgomery as well as Cody Robinson who is also an AL native.  I wished they would have done a few stunts to show us the types of stunts and acting they do.

George heard that there were going to be D&D campaigns you could join. He thought it would be a good way to introduce the girls to Dungeons and Dragons. I don’t know much about their time playing other than they had a hard time hearing over all the other fun stuff going on. The girls had fun and it was more father-daughter bonding time. They all have asked us about getting back to Mice & Mystics or them to play more No Thank You Evil.  They may be blossoming D&D players.

The boys and I spent our time experiencing other aspects of the Comic Con. Pooh and Baby Kermit played Pokemon Stadium on N64 while Duke played Street Fighter on Sega and  Mario on Super NES. There were alot of other consoles including VR but there were lines to play. I bought each of the boys a kewl Skylanders vehicle to keep them entertained for a few minutes. I also did a smart thing and fed them. The boys are bears if they don’t eat so I bought them all hotdogs. They didn’t have tables set up for dining so I took the boys outside to get some air. Then we walked to the car to get one of the many drinks we keep in the car. The last thing we did was watch some girls dance. They were dressed in some Japanese girl character outfits. I don’t know much about that kinda stuff but It was outside so we went.

I am glad we were able to attend the first River Region Comic Con. It was alot of fun and can only get better.

 

 

The Wizard Always Wins

Yep. We bought a new board game. This purchase was made at Target after I watched this review from Dice Tower. It looked like a perfect game to add to our growing collection. I want to put a warning in this game share. PLEASE DO NOT walk into Target/Walmart or anywhere and just buy a board game on a whim. I know that Target has some games coming out that look really good in the store but Please take the time to watch or read reviews. A few minutes can save you alot of money and help you pick a game that will fit your family. If you would like suggestions on what games to buy please check out our other posts or send me an email: adventureswithsix@gmail.com

The Wizard Always Wins is a 2-5 player. The suggested age is 10+. As usual Duke and Bubbles have been able to play just fine. Duke needs a little help to keep him focused on what’s happening as he would rather play with his brothers.  This is a fun and easy game to teach/ learn.  A game can take about 30 minutes or less. This goal of the game is simple become the wizard and choose your gem from the bag.

Does this game have any educational benefits? Yes. There is counting and reading, you know the basics. There is also alot of strategizing. You take turns picking 1 of 7 characters and do their special action. You collect tokens and cards to create sets in order to purchase your gems to put in the bag. The more gems you have in the bag the better chance you have to win as the wizard. The kids got pretty competitive and were pretty upset when Dad won twice. Our kiddos loved it enough to ask to play the next morning. Jem was lucky enough to win our morning game. This really is a fun an easy family friendly game.

If you purchase The Wizard Always Wins or others we have talked about please share your experiences in the comments.

 

 

 

TableTop Day

Holidays, in the modern sense, are days we stop to remember and/or celebrate an event, a people, or a place. There’s the ones we are all familiar with, e.g., St. Patrick’s Day, Memorial Day, Halloween, Christmas, etc, but there is also countless lesser known holidays celebrated all over. Manitou Springs in Colorado celebrates “Fruitcake Toss Day” on January 3rd, Sault Ste. Marie in Michigan celebrates “Snowman Burning Day” on March 20th, Austin, Texas celebrates “No Pants Day” on May 1st, and the United Federation of Planets celebrates “Federation Day” on October 9th. A few years ago Boyan Radakovich, a game designer and web show producer, created “International Tabletop Day” as a way to celebrate the tabletop gaming community and industry. Usually we go to a local gaming shop, but since we were new to the area, and options were very limited, we decided to stay home and spend all day Saturday playing.

The kids created individual lists of what games they wanted to play, and we stacked them in the screen room. Of the 11 selected, we managed to play 7 in a day. In all of the games the wife, myself, Pippi, Jem, and Bubbles played, and occasionally Duke joined in when not playing outside with his brothers Pooh and Baby Kermit.

To start things off we played a little card game called Tempurra, where anthropomorphic cats have an eating contest in a Taiwanese Snackbar. The short explanation of gameplay is players stacking matching dishes (cards) face-up and when a player can’t place a card they eat the dishes (draw that many from the deck). If they get indigestion (draw a “No More!” card) they get a negative point. The game ends when someone gets three negative points. I got fairly unlucky as I drew the most indigestion cards, followed by the wife. None of the girls drew indigestion cards, so Pippi won having the most cards in hand (15).
Overall: A short card game with a funny theme. Like most card games, luck of the draw largely determines play although with strategic early “eating” and careful hand management players can last longer in this game of attrition.

After having warmed up with a card game we moved onto Dixit, a story telling party game revolving around cards but with some “board” aspects. Each player draws a hand of six cards, and each takes a turn playing the “Storyteller”. The storyteller selects a card from their hand, places it facedown, and says a word, phrase, or sentence represented by the picture. The other players select a card from their hand they think represents what has been said. The storyteller then shuffles the cards and repeats what they said earlier each time they reveal one of the played cards. All players then vote, using cardboard chits, which card they think best represents what was said. The pictures on the cards have a Salvador Dali-esque feel to them.  The challenge comes from the storyteller needing at least one person to select their card, but if nobody or everybody selects their card they get no points. Other players get points if somebody gives their card the number one chit. A fun aspect I found to the game is often other players played cards that better represented the spoken word. Points are tallied using meeple-esque wooden bunnies racing around a track trying to get to 30. Bubbles and Pippi tied in our game.
Overall: A great party game that keeps children involved using their imagination. Best played periodically due to the limited number of cards (although there are seven expansions that provide an additional 84 cards each!)

We moved into formal board game territory with Pirate’s Cove, a European take on pirates racing to acquire the most fame in a year.  There’s a large square board with various islands, and each player has a map representing their ships various strengths, e.g., sailing speed, cannons, crew size, and hull capacity. Each island has a stack of treasure cards, and during a turn players use a ships wheel to select in private which island they’re sailing for. If more than one ship arrives at the same island, a sea battle ensures, which involves dice rolling based on the pirate’s crew and cannon ratio. Some, like Gem, were able to sail most of the game uncontested and were able to continually upgrade their ship. The wife, Pippi, and I were continually unlucky, often battling it out, and more often than not, being forced to retreat to Pirate’s Cove to recoup. You could retreat early before your ship was crippled but it always risked a disastrous mutiny. Midway through the game Bubbles managed to gain a significant lead, after making critically successful power plays. Final scoring:

  1. Bubbles – 46 fame
  2. Jem – 39
  3. Mom – 34
  4. Dad – 32
  5. Pippi – 30

Overall: A chaotic game of risk and reward. Ironically, it’s often better to avoid battle and focus on middle of the road rewards, as even winners have to repair battle damage, which cuts into their supposedly better rewards.

We moved onto a lighter game, Enchanted Forest, a children’s roll & move game with memory aspects. Each player plays a wizard (who has no magical powers) searching the forest for lost items from famous fairy tales. The board, artwork, and playing pieces are good quality. A stack of cards is placed on the castle and a card is revealed. Players search the forest, looking under plastic trees for the item. When they find the right tree, their supposed to get back the castle, without raising suspicion, and reveal the items location. As the game progresses the guessing speeds up as players recall which items were under which trees. Jem won the initially revealed card, and we called it quits from there.
Overall: Urgh, shoot me. We thought this game would be more fun, but the rolling and moving was tedious, as you often missed landing on the trees exact location. Then there was the whole aspect of getting back to the castle. Rinse and repeat for each card. Blah. Good for kids with a lot of time on their hands, and who don’t know better games.

After taking a break we came back to Oh Gnome You Don’t!, a roll & move game involving gnomes brawling each other as they attempt to collect the most gems. For an American game this game has a strong, albeit silly, theme. The artwork is well done and gameplay is relatively balanced so most gnomes stay within a few spaces of each other. Most gems are gained from selling plants and other items to local merchants along the way, although gems can also be gained from fighting and trickery. Bubbles actually reached the finish line first long before anybody else, however this hurt her as she essentially skipped the last fourth of the board. This allowed others to collect more items, sell them, and generally collect additional gems. Some of the girls got upset when cards were played against them, taking the slights very personally. Final gem count:

  1. Mom – 51
  2. Duke – 47
  3. Jem – 47
  4. Bubbles – 45
  5. Pippi – 44
  6. Dad – 43

Overall: This game can be fun at times, but pacing is uneven. It starts at a slow pace, the mid-game is quite rowdy and fun, but then the end game gets monotonous. The back and forth between players can be fun for some, and upsetting for others. Certainly a “once-in-a-while” game.

We didn’t plan it this way, but we played two cutthroat games back to back. Survive: Escape from Atlantis, is a modular board game where players attempt to fleeing the sinking island and make it safely to the neighboring islands. The board is mostly water spaces, and the island is made up from six sided cardboard pieces of three different thicknesses, representing sandy beach, island jungle, and mountains. We took turns placing our plastic guys on tiles, followed by each of us placing two empty boats. Gameplay has each player taking three actions, which involves moving their pieces, then removing one tile from the game, and finally rolling the dice to see which sea creature (dolphin, shark, whale, and sea serpents) moves and how far. The game ends when one of the mountain tiles (after all the sand and jungle tiles are removed first) containing the volcano is revealed. Players count points on the bottom of guys that made it to the islands. Things get cutthroat quickly as boats are moved away from the island early, tiles player’s pieces sit on are removed, and sea creatures are used to attack other player’s pieces. Jem and Pippi managed to get their high value guys to the islands, relatively unmolested. On Bubbles and I’s side of the island it was pure chaos as whales destroyed boats and sharks ate swimmers. Bubbles encouraged other players to attack my guys for some minor slight, lost in the end when she didn’t get any guys to the islands, despite having three boats full.

  1. Jem – 18 points
  2. Pippi – 16
  3. Mom – 14
  4. Dad – 8
  5. Bubbles – 0

Overall: This game is actually a reprint of the one I played three decades ago, which produces strong nostalgic feelings for me. The game has great tension and stark realization dawns that not everyone can be saved. The modular island and the variety of sea creatures allows different scenarios offering great replayability. Again, like the “Oh Gnome You Don’t!” game, this one isn’t recommend if children are sensitive to negative actions being played against them.

As it grew late in the day we finished with a card game. Exploding Kittens is a press your luck card game with outrageous artwork from Matthew Inman, author of “The Oatmeal” comic website. In this game you don’t want to draw cards. Matches are played, or cards are played to reverse turn order or force another player to play two turns. Each draw from the deck increases the chance of drawing a bomb. If a player has a defuse card they can place a bomb card back into the deck where ever they want. However, other players knowing your holding a previous defuse card will play cards to draw a random card from your hand, hoping to gain the defuse card. Despite having played it before the girls goofed on one of the rules, saying defuse cards go back into the desk, when they shouldn’t. Through strategic card playing the wife and I outlasted the girls but went into a never-ending loop since the defuse cards were being recycle along with the bombs. Ultimately we decide the wife won since she held more cards.
Overall: In my opinion this game is overhyped. Sure it’s got wacky artwork and a silly premise, but it lacks substance and relies too heavily on luck. Kids will enjoy it for the wackiness but adults will grow tired of it quickly.

This slideshow requires JavaScript.

Multigame Share……. 5 games at once

I’m happy to report that recently we were able to make a trip to our favorite local game shop.Third Eye Games and Hobbies is an amazing game shop with loads of games to choose from. If you live an hour or so from Annapolis or even if you live a little further this place is worth the drive. The store is huge and the staff are amazing. They are always willing to help you find a game to meet your needs as well as introduce you to some awesomely great new games.

Our latest trip to Third Eye Games and Hobbies was quite fruitful. Pippi choose Tempurra, George picked Castle Dice, Jem grabbed the Flight expansion for Evolution, I excitedly found Oh Gnome You Don’t, and Baby Kermit stumbled upon Get Bit. I’ve decided to wrap up our year of sharing board games by telling you a little bit about each game.

1. Get Bit– This a quick and fun game plus great for travel. The box includes 6 figures, 43 cards, a shark figure and the rules. This game is for 2-6 players and can take even where from 10-20 minutes to play. The basic play of the game is don’t get eaten by the shark. Feed your friends to the shark first. Baby Kermit loves this game for the fact that there’s a shark and then you can take the figures apart. I really don’t understand how to play or why on earth sharks want to eat robots. It’s easy and quick to play anywhere. And its plastic which means very durable.

2. Tempurra– This is a super cute cat card game. The box includes 72 dish cards, 17 action cards, 6 indigestion cards, 15 indigestion tokens, 1 play direction token, and a rule book. This game is for 3-7 players and a play-through should take about 20 minutes.The only part that can get tricky is some more complex math when figuring how many cards you need to pick up. This game is about cats eating and making sure they don’t get indigestion. The best part of this game is the very cute cat art.

3. Oh Gnome You Don’t – This is a hilarious gnome themed game. The box includes game board, a gob of gems, 6 gnome moving pieces, 1 die, 60 brawl cards, 104 draw cards, and rules. This game is for 2-6 players and can take as long as 1 hour and 30 mins. The box says 13+ but again I’m not sure why aside for the small gem pieces and maybe the Brawl aspect of the game. We did a play-through of the game minus the Brawl aspect and had a good time aside from maybe losing some gems (my fault). I love the theme as well as the very adorable art on the game board and cards.

4. Castle Dice– This is a game about using custom dice to build a castle. The box includes 63 resource dice, 107 cards, 4 player mats, 1 turn tacker mat, 1 solo play die, 100 animal tokens, 60 villager tokens, 21 tracking beads, and 1 rule book. This game is for 1-4 players and should take about 45 minutes to play. George played through this one with the girls and to be honest I didn’t do much other than take pictures. Pippi said “It was Awesome! It’s fun rolling the dice and seeing other people put down cards.” Jem says “I hate when I roll like 8 barbarians!” Bubbles said “I like it cause there’s so many dice in it and you roll and you dont know what you are going to get. And barbarians are kinda mean. They take all your stuff.”

5. Evolution: Flight – This is an expansion to the popular Evolution game. The box includes 1 cliff board, 12 avian species boards, 34 trait cards, 14 event cards, 12 cardboard flight trait cards, and a rule book.The game is for 2-6 players and an average game should take about 1 hour. It mostly just adds the option to make your creatures fly. The variations are enough to add a little something to the game but not make it too complex. We haven’t had the chance to do a play-through but I’m sure it will be funner than the original.